Speed: This skill is used to either escape from someone, catch up to them, chase them or to dodge a Power Skill Check.
Ex1: Dastardly Jerk-guy uses a Power Check to attack his Opponent's Duel Runner in an attempt to break it down. He needs a 17 to succeed he rolls a d20 and gets a 16 but he also has a Power Chip +1 to his rolls. Then he has a Power of 7 for his Duel Runner which gives a +1 to power rolls. so he got an 18. An opposing roll has to be made by Goodie Go-By Rules for a Speed Check to dodge it. He needs a 18 or Higher to Succeed. So he'll roll a d20 and gets a 17 but he has a Speed +2 Chip that gives +3 to his roll. and a Speed Skill of 8 for his Duel runner that gives a +2 to his Speed Rolls. He now has a 22 result. He succeeded at dodging. What happens next to Dastardly will be explained later.
Ex2: Same example but this time he failed his Speed Check. Goodie Go-By Rules now has to make an Endurance Check and roll a d20.(this will be explained later). After that he makes a ride check to determine if he stays on his duel runner or falls off.
Endurance: This skill determines how much damage and stress your duel runner can take before it breaks down. Consider it like health.
Ex: Dastardly Jerk-guy succeeded at a Power Check and Goodie Go-By Rules failed his Speed Check to Dodge or his Power Check to Counter attack. He has to roll a d20 to determine if his duel runner takes damage. He needs a 17 to succeed.
Power: This skill is used to either push your duel runnner to it's limit while climbing a steep hill, or attacking an opponent.
Ex: See Speed's Ex1. After Goodie Go-By Rules dodges, Dastardly Jerk-Guy has to make a Ride Check to determine if he falls of his duel runner, losses balance, or spins out.
Ex2: See Speed's Ex 1 but this time say Dastardly failed his Power check. Dastardly now has to make a Ride Check to determine if he falls off his duel runner, losses balance or spins out.
Skill Checks for Duel Runners succeed on a 17 or higher for the first roll. But if it's an opposing roll it must be equal to or higher than the result of the first roll.
Skill Check results
Speed/Power/Endurance
1: -4 to roll
2: -3 to roll
3: -2 to roll
4: -1 to roll
5: +0 to roll
6: +0 to roll
7: +1 to roll
8: +2 to roll
9: +3 to roll
10: +3 to roll
11: +4 to roll
12: +4 to roll