Sub-Faction(Criminal)
Hackers
Hackers, are a dueling gang, that know how to hack into the system to use any card they want even banned cards. They can hack into there Duel K. Disk, to increase the income by 5% more. And they can use there knowledge for other uses.
Henchman
Follower to a much higher ranked mastermind.
Grave Robbers
Are people that uncover a tomb or crypt to steal artifacts or personal effects.
Unaffiliated
Work for itselfs. Can have people underthem working for them. They can be the Master Mind of group, or works all by themself.
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Ener-D
A form of energy provided by momentum and technology invented after the discovery of the Planetary Particle (the particle that binds all other particles together). While it might seem to be simply tapping into kinetic energy as a power source, in truth Ener-D is very power of the cosmos itself, both its light and dark sides. Ener-D (and by extension the Planetary Particle itself) is "life energy". It has been noted that the human body generates it naturally and it has been called 'duelist energy' for years prior to Ener-D's use as a power source due to the fact that duels apparently increase its production. All legendary duelists have had some power to tap into Ener-D, be it through a simple Destiny Draw or through the more refined Clear Mind. Shadow Games (including Shadow Duels) also draw their power from this same universal force, which is why Yugi Muto's attempted sealing of the games did nothing to stop them. Rarely, the raw power of Ener-D manifests in card form, usually appearing only to destined duelists.
Clear Mind
Like many powers of legendary duelists, Clear Mind is the ability to control Ener-D. In this case it is with a clear head and unshakable resolve. The capacity Clear Mind is required in order to perform an Accel Synchro Summon. The technique is effectively channeling Ener-D into ones self and using it to surpass normal limits. (This ability is require to perforn any Accel Synchro, which is required to summon Shooting Star Dragon, Shooting Quasar Dragon, T.G. Blade Blaster, and T.G. Halberd Cannon)
Burning Soul
Burning Soul is a power that allows the user to take on the powers of Ener-D through passion and sheer will rather than a clear head and resolution. It is very similar to Clear Mind but more aggressive and requires totally different personality traits. It also has the ability to overwhelm manifestations of chaos as seal them. This is required to perform a Double Tuning. A variant exists called "Shining Soul" which is similar in technique, but more selfless in attitude. (One of these abilities is required to summon Scar Red Nova Dragon and Vylon Omega)
Piercing Gaze
Also similar to Clear Mind and Burning Soul, Piercing Gaze is a power that manipulates Ener-D. Over, rather than do this by letting it flow through you or bending it to your will, Piercing Gaze is done by "compromising" with it. If you have a talent for it, its actually the easiest of the three skills. If not, it is nearly impossible to achieve. This technique is required to perform a "Waking XYZ Summon" which is as tricky as the technique itself. Rather than being a summon tapping into inner strength, this summon taps into your foe's weaknesses.
(this ability is required to summon game exclusive cards Raging Sorrow Dragon, Shining Sojourn Dragon and Searing Doom Dragon)(Note: This is an element exclusive to this game. It doesn't really exist in the show's normal continuity.)
Waking XYZ
A waking xyz monster, need a XYZ monster on your opponent's field and usually weakens your foes in some way. The perfected form of this is called an "Absolute XYZ Summon", which requires a extra monster on your field with a level equal to the XYZ rank(You use the XYZ opponent's monster as your material and your monster if you have one of the equal level of its rank.) producing a monster of the same rank as the base "awakened" monster. (Note: This is a mechanic exclusive to this game. It doesn't really exist in the true card game.)
XYZ Dragon God monster
They can only be summoned by doing the Waking XYZ, there is only 1 copy of each, they are guarded along with the Milienum Items by the Guardian[Dark Jester]. As with the sacred items, these god cards, will only appear to those is worthy of there powers.
Raging Sorrow Dragon
XYZ
Rank: 8
Attribute: Dark
Type: Dragon
ATK/DEF: 5500/4500
Effect: You can detach all XYZ Material from this card: Banish every card in both players hand and every card on the field, except this card. This card gains 300 ATK for each card banished by this effect. Cards cannot be activated in response to this card's activation. During the turn you activated this effect, this card cannot declare an Attack.
Shining Sovereign Dragon
XYZ
Rank: 8
Attribute: Light
Type: Dragon
ATK/DEF: 4500/5500
Effect: Once per turn, you can detach 1 material from another XYZ monster anywhere on the field: Until the next End Phase of your opponent's, this card is unaffected by card's effect. During the turn you activate this effect, increase your opponent's Life points and yours by 300 points for each card on the field.
Searing Doom Dragon
XYZ
Rank: 8
Attribute: Fire
Type: Dragon
ATK/DEF: 5000/5000
Effect: You can detach all XYZ material from this card and by paying half of your Life Points; This card is unaffected by opponent's card effect's, and cannot be destroyed by battle's until the next End Phase of your opponent's. If this card effect is activated during the turn it is summoned, return all card you and your opponent controls and in both players hands to there respective Decks, except this card. The deck is then shuffled.